Tuesday Devblog 5

Today I am going to give you guys some updates on the recent version of V of War. We enjoy the process of sharing the development progress with you, even if that means we need to take some time out from the daily busy work. But we know it is worth that.

15 May 2018

  1. Picture Quality Enhancement 



Main Optimization

--Replacing Terrain Surface(Pavement, Stone...): reframe the map with Photoshop tool. The main adjustment is the brightness enhancement.

--Adjusting the texture of followers and plants: figure out the issue of black grass in UE4

--Overall Color Adjustment: Better picture atmosphere, via UE4

2.Performance Optimization. The key technology is LOD algorithm.(Level of Details)


So far we are using SIMPLYGON to automatically generate the LOD of Bone Model, and it works fine.


Speedtree, very useful tool of vegetation programming and modeling which has been wildly used in V of War scenario modeling.

This is a lot of what we're doing now. We can feel it is getting better, though there is still much to do.

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